How to Play Hashi (Bridges)
Rules, strategy, and tips — then play today's Hashi free. Ready to go deeper? Hashi strategy: forced bridges and the one-network rule.
🌉What is Hashi?
Hashi — short for Hashiwokakero, "build bridges" — scatters numbered islands across a grid. Connect them with bridges until every island's number is satisfied and the whole map is one connected network. It looks like a city-building toy and solves like pure logic: every DailyGrid Hashi has exactly one solution.
📜The rules
- Bridges run horizontally or vertically between neighboring islands — never diagonally, and never jumping over another island.
- Between any two islands there can be zero, one, or two bridges — never three or more.
- Bridges may not cross each other.
- The number on each island equals the total number of bridges touching it.
- When you're done, all islands must form one single connected network — no separate islands groups, even if all the numbers work.
- On DailyGrid: drag (or tap) between two islands to add a bridge; repeat for a double bridge; tap again to remove.
🎯Strategy
Getting started — constrained islands first
- 1s: a 1-island gets exactly one single bridge to one neighbor. If it has only one possible neighbor direction, that bridge is forced — and once placed, no other bridge may cross it or connect to that island.
- Corner islands: a corner island has only two directions available. A corner 3 needs a double + a single; a corner 4 needs doubles both ways.
- Big numbers: a 7 needs doubles in three directions and a single in the fourth; an 8 is doubles in all four. Place at least one bridge in every direction of a 7 or 8 immediately — none of its directions can be empty.
- Edge 5s and 6s on a border (three directions) are similarly forced into near-maximum builds.
Level up
- Isolation check — the golden rule: never complete a small group of islands that has no bridge to the rest of the map. If adding a bridge would satisfy two islands and seal them off from everyone else, that bridge is forbidden (or must stay single so a second connection can still form).
- Count what's left. An island needing 1 more bridge with only one open direction is forced. Recompute "still needed" after every placement.
- Use crossings as walls. A placed bridge blocks the perpendicular path between two other islands — after each bridge, re-ask which pairs just lost their route.
- Leave options for low islands: a 2 with three neighbors will use exactly two single bridges (or one double); don't let neighbors greedily double into it and blow its budget.
Pro tips
- If an island needs bridges and every direction but one is blocked or maxed, the remaining direction takes the rest — even a double.
- Endgame: when all numbers are satisfied but you have two networks, one bridge somewhere is wrong — look for a double that should be a single plus a reroute.
⚠️Common mistakes
- Satisfying all numbers but finishing with two disconnected networks — rule 5 is a real rule, check it before celebrating.
- Building a bridge that crosses where another pair needed to connect, stranding a low-number island.
- Forgetting the max: a third bridge between the same pair is never the answer; reroute instead.
❓FAQ
- What are the rules of Hashi?
- Connect islands with horizontal/vertical bridges, max two between any pair, no crossings. Each island's bridge total equals its number, and the result must be one connected network.
- How do you start a Hashi puzzle?
- With the most constrained islands: 1s, corners, and 7s/8s have forced or near-forced bridges. See the strategy section.
- Is the DailyGrid Hashi free?
- Yes — a new Hashi every day at midnight ET, no account needed — the daily puzzles are free. Always. One of ten daily puzzles on DailyGrid.
- Where can I learn the other games?
- See all ten DailyGrid guides.
